CS2 update: Arms Race, Kilowatt Case, Kukri knife, and more (2024)

Massive content drop.

Valve suddenly dropped the biggest Counter-Strike 2 update yet, A Call to Arms, on February 6.

Here’s everything you need to know about the major CS2 update, including the return of Arms Race, the first weapon case, new knife skin, gameplay changes, and more.

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Arms Race makes a return in latest CS2 update

CS2 update: Arms Race, Kilowatt Case, Kukri knife, and more (1)

Arms Race, one of the most popular game modes in Counter-Strike, is now available in CS2.

In this mode, players engage in a free-for-all battle. You need to get two kills with a particular weapon to switch it into another one.

CS2 update: Arms Race, Kilowatt Case, Kukri knife, and more (2)
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Work your way up until you equip the knife (or the Zeus), and score the final kill to secure the win.

Additionally, Valve included Baggage and Shoots in the Arms Race map pool.

Kilowatt Case: CS2’s first weapon case

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The new CS2 update introduces the first-ever weapon case in the game, the Kilowatt Case.

It features 17 community-designed weapon finishes, as well as the Kukri Knife, a rare special item in the case.

The Kukri Knife is the first new knife in Counter-Strike in more than five years, and comes with 12 original knife finishes.

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Furthermore, the Kilowatt Case includes the first Zeus skin, the Olympus, which shows the Greek god Zeus holding his legendary weapon, the thunderbolt.

Additionally, the Zeus now recharges every 30 seconds in all game modes, and supports name tags and stickers.

New stickers and music kits included in A Call to Arms update

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Aside from the weapon case, the CS2 update also brings the Ambush Sticker Capsule, which features 21 community-created stickers.

Along with this, the game developers debuted a custom sticker placement mechanic, giving players a new way to customize their weapons. You can now drag, rotate, and drop a sticker to your preferred position.

Additionally, they have increased the total sticker count from four to five.

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The new NIGHTMODE Music Kit Box, featuring six new music kits, was released.

Both the Ambush Sticker Capsule and NIGHTMODE Music Kit Box are now available for purchase in-game.

Map adjustments

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Inferno

  • Fixed various gaps and adjusted grenade collision to make grenade bounces more predictable
  • Adjusted texture blending to improve player visibility

Ancient

  • Adjusted grenade collision on bombsite B ground to make grenade bounces more predictable

Anubis

  • Fixed holes in world at Lower Tunnel
  • Fixed collision on all pillars so players can no longer pixel boost
  • Fixed collision so utility does not fall out of world on top of structure at T Start
  • Fixed missing collision on steps at Street which would allow dropped weapons to fall out of world
  • Improved vis at CT spawn
  • Fixed invisible boost ledge at Bombsite B
  • Fixed various gaps in the world
  • Fixed missing collision on stair geo at CT spawn that allowed weapons/bomb to fall out of world
  • Fixed missing collision at Fountain that allowed weapons/bomb to fall out of world
  • Fixed some doors not generating bullet decals
  • Fixed vis issue at Street

Overpass

  • Fixed some collision that was causing unpredictable player movement
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Mirage

  • Added collision to prevent bomb becoming unreachable
  • Adjusted some collision to prevent a ledge/pixel walk
  • Fixed player getting stuck when strafing on Middle Ramp by simplifying geo of floor and wall
  • Removed a clip brush from Apartments to improve flash lineups

Nuke

  • Built some collision to prevent bomb from getting stuck behind barrels
  • Fixed some disappearing mesh
  • Fixed dynamic shadow clipping on characters at Vending
  • Improved clipping in vents
  • Fixed bombsite water to have better reflections on low settings
  • Fixed vis issue at t-spawn
  • Fixed collision on ramp in Bombsite B
  • Fixed holes in world

Vertigo

  • Fixed holes in world and other minor geometry bugs

Italy

  • Adjusted some collision to prevent players getting stuck in apartment

Office

  • Fixed a case where players could jump on a wall
  • Fixed a case where players could get stuck if they crouched

Other A Call to Arms CS2 patch notes

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Smoke

  • Smokes now cast shadows
  • Smoke rendering and animation have been improved

Gameplay

  • Added a “Refund All” button to the buy menu
  • Added a setting to disable first person bullet tracers
  • Silencers can now always be reattached regardless of whether detaching them is enabled or not
  • Player pings are no longer blocked by invisible geometry
  • Various adjustments to sub-tick shooting
  • Fixed several cases where players could silently drop down vertical surfaces
  • Improved smoothness of sliding along surfaces
  • Fixed an issue where collisions between players were jittery
  • To ensure loadouts are correct at the beginning of matches, loadout changes are no longer allowed while searching for Premier, Competitive, or Wingman

Sound

  • Added the option to select an audio input device for VOIP from the audio settings menu
  • Added the option to change your microphone threshold (the minimum loudness before we start transmitting audio) from the audio options menu, as well as metering for your current mic loudness
  • Added the option to listen to your own microphone from the audio settings menu to hear how you sound
  • Replaced the M249 fire sound effect
  • Replaced the Zeus charging, charge not available, and charge ready states sound effects
  • Further reduced occlusion effects
  • Minor mix adjustments
  • Fixed an issue where some player-centric sounds were being perceived as originating from slightly behind the player
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Networking

  • Reduced peeker’s advantage in many cases
  • The amount of peeker’s advantage in the steady state is reduced by 16ms
  • Also reduced the frequency of situations that lead to very large peeker’s advantage due to excessive command queue depth
  • Added cl_ticktiming console command that prints a report breaking down the various sources of latency
  • Added an option to buffer server updates and user commands by one or more packets. This can be used to smooth over stuttering due to packet loss, at the expense of increased latency

UI

  • Added support for separate main menu and item inspect background map settings
  • Added “Baggage” and “Warehouse” as options for the main menu and item inspect background maps
  • In-game team-only chat will now be prefixed with the team (e.g., “[T]” or “[CT]”)
  • Added ‘XP Overload’ status which is awarded to players who have earned all of their normal XP during the week (11,166 XP) and reached reduced XP gain. XP Overload status is attached to players’ names in scoreboard, main menu, death notices, etc. XP Overload status is awarded for a minimum of one week.
  • Additional tiers of XP Overload status can be unlocked by earning all of the normal XP over multiple consecutive weeks
  • Agents with unique end-of-match cheer animations now have unique defeat animations as well. You can disable playing defeat animations for the local player in settings
  • Added more accolades to end-of-match

Miscellaneous

  • Adjusted the range of CS Ratings allowed to party together in Premier matchmaking
  • Fixed a case where high-DPI mice would result in jittery mouse movement
  • Added Minor improvements to animations during demo playback
  • Disabled rich presence update when running Steam Client in tournament mode

For the official blog post on A Call to Arms update, read here.

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CS2 update: Arms Race, Kilowatt Case, Kukri knife, and more (2024)
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